Also, given that Dark Souls just emerged from From Software's lair of from-liness, no one's really been able to reliably test this mod throughout the whole game. Modder "petert" also notes that you'll need to turn off in-game anti-aliasing, or else everything will still look blurry. (The place where DARKSOULS.exe is). You can open DSfix.ini with a text editor to adjust the desired internal resolution." "Place d3d9.dll and DSfix.ini into the game's binary directory. Here's the quick two-part installation process: Or at least, whatever resolution you want it to be. With this mod, the arbitrary shackles of former consoledom fall right off, and Dark Souls' resolution soars to freedom. Titled the " Dark Souls internal rendering resolution fix," it does pretty much exactly what it says. But wait, what's that in the sky? Is it a bird? A plane? A. OK, scratch that: it's a blurry, washed out mess. But - and I must briefly make sure there's not a copy of the game in earshot otherwise, it'll totally kill me (no, really) for saying this - it's not much of a looker. So basically, exactly what we were all begging for. We got our much-requested Dark Souls port, and early reports make it out to be quite the functional purveyor untimely, needlessly brutal death. I suppose, on some level, beggars can't be choosers.
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